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Structure for 'parameterized' Lightmass settings
| Name | FLightmassParameterizedMaterialSettings |
| Type | struct |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Editor/UnrealEdTypes.h |
| Include Path | #include "Editor/UnrealEdTypes.h" |
Syntax
USTRUCT ()
struct FLightmassParameterizedMaterialSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FLightmassParameterizedMaterialSettings() |
Editor/UnrealEdTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CastShadowAsMasked | FLightmassBooleanParameterValue | If true, forces translucency to cast static shadows as if the material were masked. | Editor/UnrealEdTypes.h |
|
| DiffuseBoost | FLightmassScalarParameterValue | Scales the diffuse contribution of this material to static lighting. | Editor/UnrealEdTypes.h |
|
| EmissiveBoost | FLightmassScalarParameterValue | Scales the emissive contribution of this material to static lighting. | Editor/UnrealEdTypes.h |
|
| ExportResolutionScale | FLightmassScalarParameterValue | Scales the resolution that this material's attributes were exported at. | Editor/UnrealEdTypes.h |
|