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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FLevelEditorViewportClient
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/LevelEditorViewport.h |
Include | #include "LevelEditorViewport.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/LevelEditorViewport.cpp |
bool DropObjectsOnWidget
&40;
FSceneView &42; View,
struct FViewportCursorLocation & Cursor,
const TArray< UObject &42; > & DroppedObjects,
bool bCreateDropPreview
&41;
Remarks
Called when an asset is dropped upon a manipulation widget.
Called when an asset is dropped upon a manipulation widget. true if the drop operation was successfully handled; false otherwise
Parameters
Name | Description |
---|---|
View | The SceneView for the dropped-in viewport |
Cursor | Mouse cursor location |
DroppedObjects | Array of objects dropped into the viewport |
bCreateDropPreview | If true, the actor being dropped is a preview actor (defaults: false) |
View | The SceneView for the dropped-in viewport |
Cursor | Mouse cursor location |
DroppedObjects | Array of objects dropped into the viewport |