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Tokenize the text based on Hlsl tokens
| Name | FHlslSyntaxTokenizer |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Text/HLSLSyntaxTokenizer.h |
| Include Path | #include "Text/HLSLSyntaxTokenizer.h" |
Syntax
class FHlslSyntaxTokenizer : public ISyntaxTokenizer
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FHlslSyntaxTokenizer() |
Text/HLSLSyntaxTokenizer.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FHlslSyntaxTokenizer() |
Text/HLSLSyntaxTokenizer.h |
Functions
Public
Overridden from ISyntaxTokenizer
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Text/HLSLSyntaxTokenizer.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void TokenizeLineRanges
(
const FString& Input, |
Text/HLSLSyntaxTokenizer.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static TSharedRef< FHlslSyntaxTokenizer > Create() |
Create a new tokenizer | Text/HLSLSyntaxTokenizer.h |