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Unreal Engine C++ API Reference > Editor > UnrealEd > FHierarchicalLODBuilder
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/HierarchicalLOD.h |
Include | #include "HierarchicalLOD.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/HierarchicalLOD.cpp |
void CreateTempLODActorLevel
&40;
ULevel &42; InLevel
&41;
Remarks
Create a temporary level in which we'll spawn newly created LODActor. This is to avoid dirtying the main level when no changes are detected.