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Performs fuzzy path matching against a set of include and exclude paths
| Name | FFuzzyPathMatcher |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/GatherTextCommandletBase.h |
| Include Path | #include "Commandlets/GatherTextCommandletBase.h" |
Syntax
class FFuzzyPathMatcher
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Commandlets/GatherTextCommandletBase.h |
Structs
| Name | Remarks |
|---|---|
| FFuzzyPath |
Enums
Public
| Name | Remarks |
|---|---|
| EPathMatch | |
| EPathTestPolicy | The algorithm used to test path matches for a fuzzy path. Defaults to FString::MatchesWildcard |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| FuzzyPaths | TArray< FFuzzyPath > | Commandlets/GatherTextCommandletBase.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
EPathMatch TestPath
(
const FString& InPathToTest |
Commandlets/GatherTextCommandletBase.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static EPathTestPolicy CalculatePolicyForPath
(
const FString& InPath |
Commandlets/GatherTextCommandletBase.h |