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Unreal Engine C++ API Reference > Editor > UnrealEd > FFindAssetsArchive
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/ReferencedAssetsUtils.h |
Include | #include "ReferencedAssetsUtils.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/ReferencedAssetsUtils.cpp |
FFindAssetsArchive
&40;
UObject &42; InSearch,
TSet< UObject &42; > & OutAssetList,
ObjectReferenceGraph &42; ReferenceGraph,
int32 MaxRecursion,
bool bIncludeClasses,
bool bIncludeDefaults,
bool bReverseReferenceGraph
&41;
Remarks
Functor that starts the serialization process
Functor that starts the serialization process
Parameters
Name | Description |
---|---|
Search | the object to start searching |
IgnoreClasses | the list of classes to skip |
IgnorePackages | the list of packages to skip |