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| Name | FFbxLightInfo |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Factories/FbxSceneImportFactory.h |
| Include Path | #include "Factories/FbxSceneImportFactory.h" |
Syntax
class FFbxLightInfo : public TSharedFromThis< FFbxLightInfo >
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FFbxLightInfo
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FFbxLightInfo() |
Notes: Fbx use positive X to point light direction, we have to turn the component 90 degree in z object space | Factories/FbxSceneImportFactory.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CastLight | bool | Factories/FbxSceneImportFactory.h | ||
| CastShadow | bool | Factories/FbxSceneImportFactory.h | ||
| Color | FColor | Factories/FbxSceneImportFactory.h | ||
| Decay | int32 | Factories/FbxSceneImportFactory.h | ||
| DecayStart | float | Factories/FbxSceneImportFactory.h | ||
| EnableFarAttenuation | bool | Factories/FbxSceneImportFactory.h | ||
| EnableNearAttenuation | bool | Factories/FbxSceneImportFactory.h | ||
| FarAttenuationEnd | float | Factories/FbxSceneImportFactory.h | ||
| FarAttenuationStart | float | Factories/FbxSceneImportFactory.h | ||
| Fog | float | Factories/FbxSceneImportFactory.h | ||
| InnerAngle | float | Factories/FbxSceneImportFactory.h | ||
| Intensity | float | Factories/FbxSceneImportFactory.h | ||
| Name | FString | Factories/FbxSceneImportFactory.h | ||
| NearAttenuationEnd | float | Factories/FbxSceneImportFactory.h | ||
| NearAttenuationStart | float | Factories/FbxSceneImportFactory.h | ||
| OuterAngle | float | Factories/FbxSceneImportFactory.h | ||
| ShadowColor | FColor | Factories/FbxSceneImportFactory.h | ||
| Type | int32 | Factories/FbxSceneImportFactory.h | ||
| UniqueId | uint64 | Factories/FbxSceneImportFactory.h |