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Unreal Engine C++ API Reference > Editor > UnrealEd > FFbxImporter
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/FbxImporter.h |
Include | #include "FbxImporter.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/SkeletalMeshEdit.cpp |
void ImportBoneTracks
&40;
USkeleton &42; Skeleton,
FAnimCurveImportSettings & AnimImportSettings,
FbxNode &42; SkeletalMeshRootNode,
const int32 ResampleRate,
TArray< AnimationTransformDebug::FAnimationTransformDebugData > & TransformDebugData,
int32 & OutTotalNumKeys,
const bool bReimport
&41;
Remarks
Import the bone transforms curves into the UAnimSequence.
Parameters
Name | Description |
---|---|
Skeleton | The skeleton for which we are currently importing the animations. |
AnimImportSettings | Common settings to import animation. |
SkeletalMeshRootNode | The fbx root node of the skeletalmesh. |
ResampleRate | The rate at which the animations are resampled. |
TransformDebugData | Out parameter data for internal debugging. |
OutTotalNumKeys | Out parameter returning the number of keys imported, used to set the number of keys in the sequencer. |
bReimport | Flag indicating whether or not this operation is part of reimporting. |