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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FFbxImporter
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/FbxImporter.h |
| Include | #include "FbxImporter.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Fbx/FbxMainImport.cpp |
int32 GetFbxMeshCount
&40;
FbxNode &42; Node,
bool bCountLODs,
int32 & OutNumLODGroups
&41;
Remarks
Get mesh count (including static mesh and skeletal mesh, except collision models) and find collision models
Get mesh count (including static mesh and skeletal mesh, except collision models) and find collision models int32 mesh count
Parameters
| Name | Description |
|---|---|
| Node | Root node to find meshes |
| bCountLODs | Whether or not to count meshes in LOD groups |
| Node | Root node to find meshes |