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Unreal Engine C++ API Reference > Editor > UnrealEd > FFbxImporter
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/FbxImporter.h |
Include | #include "FbxImporter.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/Fbx/FbxMainImport.cpp |
void FixMaterialClashName&40;&41;
Remarks
When there is some materials with the same name we add a clash suffixe _ncl1_x. Example, if we have 3 materials name shader we will get (shader, shader_ncl1_1, shader_ncl1_2).