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Unreal Engine C++ API Reference > Editor > UnrealEd > FFbxImporter
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/FbxImporter.h |
Include | #include "FbxImporter.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/Fbx/FbxSkeletalMeshImport.cpp |
static UObject &42; CreateAssetOfClass
&40;
UClass &42; AssetClass,
FString ParentPackageName,
FString ObjectName,
bool bAllowReplace
&41;
Remarks
Create a new asset from the package and objectname and class