| bExistingSupportRayTracing |
bool |
|
ImportUtils/SkelImport.h |
|
| bExistingUseFullPrecisionUVs |
bool |
|
ImportUtils/SkelImport.h |
|
| bExistingUseHighPrecisionTangentBasis |
bool |
|
ImportUtils/SkelImport.h |
|
| bOverrideLODStreamingSettings |
bool |
|
ImportUtils/SkelImport.h |
|
| bSaveRestoreMaterials |
bool |
|
ImportUtils/SkelImport.h |
|
| bSupportLODStreaming |
FPerPlatformBool |
|
ImportUtils/SkelImport.h |
|
| DisableBelowMinLodStripping |
FPerPlatformBool |
|
ImportUtils/SkelImport.h |
|
| ExistingAssetImportData |
TWeakObjectPtr< UAssetImportData > |
|
ImportUtils/SkelImport.h |
|
| ExistingAssetUserData |
TMap< UAssetUserData *, bool > |
|
ImportUtils/SkelImport.h |
|
| ExistingClothingAssets |
TArray< UClothingAssetBase * > |
|
ImportUtils/SkelImport.h |
|
| ExistingClothLODBiasMode |
EClothLODBiasMode |
|
ImportUtils/SkelImport.h |
|
| ExistingDefaultAnimatingRig |
TSoftObjectPtr< UObject > |
|
ImportUtils/SkelImport.h |
|
| ExistingDefaultMeshDeformer |
UMeshDeformer * |
|
ImportUtils/SkelImport.h |
|
| ExistingImportMaterialOriginalNameData |
TArray< FName > |
The existing import material data (the state of sections before the reimport) |
ImportUtils/SkelImport.h |
|
| ExistingImportMeshLodSectionMaterialData |
TArray< TArray< FExistingMeshLodSectionData > > |
|
ImportUtils/SkelImport.h |
|
| ExistingInlineReductionCacheData |
TArray< FInlineReductionCacheData > |
|
ImportUtils/SkelImport.h |
|
| ExistingLODInfo |
TArray< FSkeletalMeshLODInfo > |
|
ImportUtils/SkelImport.h |
|
| ExistingLODMeshDescriptions |
TArray< FMeshDescription > |
|
ImportUtils/SkelImport.h |
|
| ExistingLODModels |
TIndirectArray< FSkeletalMeshLODModel > |
|
ImportUtils/SkelImport.h |
|
| ExistingLODSettings |
USkeletalMeshLODSettings * |
|
ImportUtils/SkelImport.h |
|
| ExistingMaterials |
TArray< FSkeletalMaterial > |
|
ImportUtils/SkelImport.h |
|
| ExistingMorphTargets |
TArray< UMorphTarget * > |
|
ImportUtils/SkelImport.h |
|
| ExistingOnMeshChanged |
USkeletalMesh::FOnMeshChanged |
|
ImportUtils/SkelImport.h |
|
| ExistingPhysicsAssets |
TArray< UPhysicsAsset * > |
|
ImportUtils/SkelImport.h |
|
| ExistingPostProcessAnimBlueprint |
TSubclassOf< UAnimInstance > |
|
ImportUtils/SkelImport.h |
|
| ExistingRayTracingMinLOD |
int32 |
|
ImportUtils/SkelImport.h |
|
| ExistingRefSkeleton |
FReferenceSkeleton |
|
ImportUtils/SkelImport.h |
|
| ExistingSamplingInfo |
FSkeletalMeshSamplingInfo |
|
ImportUtils/SkelImport.h |
|
| ExistingShadowPhysicsAsset |
UPhysicsAsset * |
|
ImportUtils/SkelImport.h |
|
| ExistingSkeleton |
USkeleton * |
|
ImportUtils/SkelImport.h |
|
| ExistingSockets |
TArray< USkeletalMeshSocket * > |
|
ImportUtils/SkelImport.h |
|
| ExistingStreamableRenderAssetData |
FStreamableRenderAssetData |
Streamable member. |
ImportUtils/SkelImport.h |
|
| ExistingTargetMeshDeformers |
UMeshDeformerCollection * |
|
ImportUtils/SkelImport.h |
|
| ExistingThumbnailInfo |
TWeakObjectPtr< UThumbnailInfo > |
|
ImportUtils/SkelImport.h |
|
| ExistingUMetaDataTagValues |
TMap< FName, FString > |
|
ImportUtils/SkelImport.h |
|
| LastImportMaterialOriginalNameData |
TArray< FName > |
The last import material data (fbx original data before user changes) |
ImportUtils/SkelImport.h |
|
| LastImportMeshLodSectionMaterialData |
TArray< TArray< FName > > |
|
ImportUtils/SkelImport.h |
|
| MaxNumOptionalLODs |
FPerPlatformInt |
|
ImportUtils/SkelImport.h |
|
| MaxNumStreamedLODs |
FPerPlatformInt |
|
ImportUtils/SkelImport.h |
|
| MinLOD |
FPerPlatformInt |
|
ImportUtils/SkelImport.h |
|
| NegativeBoundsExtension |
FVector |
|
ImportUtils/SkelImport.h |
|
| PositiveBoundsExtension |
FVector |
|
ImportUtils/SkelImport.h |
|
| QualityLevelMinLOD |
FPerQualityLevelInt |
|
ImportUtils/SkelImport.h |
|
| UseMaterialNameSlotWorkflow |
bool |
|
ImportUtils/SkelImport.h |
|