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API > API/Editor > API/Editor/UnrealEd
Inheritance Hierarchy
- FViewportTabContent
- TSharedFromThis
- FEditorViewportTabContent
- FLevelViewportTabContent
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/EditorViewportTabContent.h |
| Include | #include "EditorViewportTabContent.h" |
Syntax
class FEditorViewportTabContent :
public FViewportTabContent,
public TSharedFromThis< FEditorViewportTabContent >
Remarks
Represents the content in a viewport tab in an editor. Each SDockTab holding viewports in an editor contains and owns one of these.
Functions
| Type | Name | Description | |
|---|---|---|---|
| TSharedPtr< FEditorViewportLayout > | ConstructViewportLayoutByTypeName
(
const FName& TypeName, |
||
| TSharedPtr< SAssetEditorViewport > | CreateSlateViewport
(
FName InTypeName, |
||
| TSharedPtr< FEditorViewportLayout > | FactoryViewportLayout
(
bool bIsSwitchingLayouts |
||
| const AssetEditorViewportFactoryFunction * | FindViewportCreationFactory
(
FName InTypeName |
Attempt to find a viewport creation factory function in the set of registered factory functions. | |
| const TSharedPtr< FEditorViewportLayout > | |||
| TSharedPtr< SEditorViewport > | |||
| const FString & | |||
| FName | |||
| void | Initialize
(
AssetEditorViewportFactoryFunction Func, |
||
| void | Refresh the current layout. Does not save config | ||
| void | SaveConfig () |
Save any configuration required to persist state for this viewport layout | |
| void |
Overridden from FViewportTabContent
| Type | Name | Description | |
|---|---|---|---|
| void | SetViewportConfiguration
(
const FName& ConfigurationName |
Sets the current layout by changing the contained layout object |
Typedefs
| Name | Description |
|---|---|
| AssetEditorViewportCreationFactories |