Navigation
Unreal Engine C++ API Reference > Editor > UnrealEd > FEditorViewportClient
- FEditorViewportClient::CanDropObjectsAtCoordinates()
- FLevelEditorViewportClient::CanDropObjectsAtCoordinates()
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/EditorViewportClient.h |
Include | #include "EditorViewportClient.h" |
virtual FDropQuery CanDropObjectsAtCoordinates
&40;
int32 MouseX,
int32 MouseY,
const FAssetData & AssetInfo
&41;
Remarks
Checks the viewport to see if the given object can be dropped using the given mouse coordinates local to this viewport
Parameters
Name | Description |
---|---|
MouseX | The position of the mouse's X coordinate |
MouseY | The position of the mouse's Y coordinate |
AssetInfo | Asset in question to be dropped |