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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FEditorModeTools
Description
Returns the active tool of the passed in editor mode. If the passed in editor mode is not active or the mode has no active tool, NULL is returned
| Name | GetActiveTool |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/EditorModeManager.h |
| Include Path | #include "EditorModeManager.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/EditorModeManager.cpp |
const FModeTool * GetActiveTool
(
FEditorModeID InID
) const