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Unreal Engine C++ API Reference > Editor > UnrealEd > FEditorModeTools > GetActiveModeTyped
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/EditorModeManager.h |
Include | #include "EditorModeManager.h" |
template<typename SpecificModeType>
const SpecificModeType &42; GetActiveModeTyped
&40;
FEditorModeID InID
&41; const