Navigation
API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FEditorFileUtils
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/FileHelpers.h |
| Include | #include "FileHelpers.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/FileHelpers.cpp |
static bool SaveMap
(
UWorld * World,
const FString & Filename
)
Remarks
Saves the specified map package, returning true on success. true if the map was saved successfully.
Parameters
| Name | Description |
|---|---|
| World | The world to save. |
| Filename | Map package filename, including path. |