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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FEditorFileUtils
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/FileHelpers.h |
| Include | #include "FileHelpers.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/FileHelpers.cpp |
static void RegisterLevelFilename
(
UObject * Object,
const FString & NewLevelFilename
)
Remarks
Sets the active level filename so that "Save" operates on this file and "SaveAs" must be used on others