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API > API/Editor > API/Editor/UnrealEd
| Name | FEditorDirectories |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Public/EditorDirectories.h |
| Include Path | #include "EditorDirectories.h" |
Syntax
class FEditorDirectories
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FEditorDirectories() |
EditorDirectories.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bHasLoaded | bool | Has loaded from config | EditorDirectories.h | |
| ConfigFile | FString | Config file to save and load with | EditorDirectories.h | |
| ConfigSectionName | FString | Section name to use inside config file | EditorDirectories.h | |
| DefaultDir | FString | Default directory to use if config file did not have saved directory | EditorDirectories.h | |
| LastDir | FString | Array of the last directories used for various editor windows | EditorDirectories.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FString GetLastDirectory
(
ELastDirectory::Type InLastDir |
Fetches the last directory used for the specified type | EditorDirectories.h | |
void LoadLastDirectories() |
Initializes the "LastDir" array with default directories for loading/saving files | EditorDirectories.h | |
void ResetOverride() |
Removes override of config file, config section and default directory | EditorDirectories.h | |
void SaveLastDirectories() |
Writes the current "LastDir" array back out to the config files | EditorDirectories.h | |
void SetLastDirectory
(
ELastDirectory::Type InLastDir, |
Sets the last directory used for the specified type | EditorDirectories.h | |
| Overrides how configuration is saved and the default directory | EditorDirectories.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FEditorDirectories & Get() |
EditorDirectories.h |