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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool FEditorCategoryUtils::IsCategoryHiddenFromClass
(
const UStruct* Class, |
Checks to see if the category associated with the supplied common category id is hidden from the specified class. | EditorCategoryUtils.h | |
bool FEditorCategoryUtils::IsCategoryHiddenFromClass
(
const UStruct* Class, |
Checks to see if the specified category is hidden from the supplied class. | EditorCategoryUtils.h | |
bool FEditorCategoryUtils::IsCategoryHiddenFromClass
(
const UStruct* Class, |
Checks to see if the specified category is hidden from the supplied class. | EditorCategoryUtils.h | |
bool FEditorCategoryUtils::IsCategoryHiddenFromClass
(
const TArray< FString >& ClassHideCategories, |
Checks to see if the specified category is hidden from the supplied Class, avoids recalculation of ClassHideCategories. | EditorCategoryUtils.h |
FEditorCategoryUtils::IsCategoryHiddenFromClass(const UStruct *, const FCommonEditorCategory::EValue)
Description
Checks to see if the category associated with the supplied common category id is hidden from the specified class.
| Name | FEditorCategoryUtils::IsCategoryHiddenFromClass |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/EditorCategoryUtils.h |
| Include Path | #include "EditorCategoryUtils.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/EditorCategoryUtils.cpp |
namespace FEditorCategoryUtils
{
bool FEditorCategoryUtils::IsCategoryHiddenFromClass
(
const UStruct * Class,
const FCommonEditorCategory::EValue CategoryId
)
}
True if the common category is hidden, false if not.
Parameters
| Name | Remarks |
|---|---|
| Class | The class you want to query. |
| CategoryId | An id associated with a category that you want to check. |
FEditorCategoryUtils::IsCategoryHiddenFromClass(const UStruct *, const FText &)
Description
Checks to see if the specified category is hidden from the supplied class.
| Name | FEditorCategoryUtils::IsCategoryHiddenFromClass |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/EditorCategoryUtils.h |
| Include Path | #include "EditorCategoryUtils.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/EditorCategoryUtils.cpp |
namespace FEditorCategoryUtils
{
bool FEditorCategoryUtils::IsCategoryHiddenFromClass
(
const UStruct * Class,
const FText & Category
)
}
True if the category is hidden, false if not.
Parameters
| Name | Remarks |
|---|---|
| Class | The class you want to query. |
| Category | A category path that you want to check. |
FEditorCategoryUtils::IsCategoryHiddenFromClass(const UStruct *, const FString &)
Description
Checks to see if the specified category is hidden from the supplied class.
| Name | FEditorCategoryUtils::IsCategoryHiddenFromClass |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/EditorCategoryUtils.h |
| Include Path | #include "EditorCategoryUtils.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/EditorCategoryUtils.cpp |
namespace FEditorCategoryUtils
{
bool FEditorCategoryUtils::IsCategoryHiddenFromClass
(
const UStruct * Class,
const FString & Category
)
}
True if the category is hidden, false if not.
Parameters
| Name | Remarks |
|---|---|
| Class | The class you want to query. |
| Category | A category path that you want to check. |
FEditorCategoryUtils::IsCategoryHiddenFromClass(const TArray< FString > &, const UStruct *, const FString &)
Description
Checks to see if the specified category is hidden from the supplied Class, avoids recalculation of ClassHideCategories. Useful when checking the same class over and over again with different categories.
| Name | FEditorCategoryUtils::IsCategoryHiddenFromClass |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/EditorCategoryUtils.h |
| Include Path | #include "EditorCategoryUtils.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/EditorCategoryUtils.cpp |
namespace FEditorCategoryUtils
{
bool FEditorCategoryUtils::IsCategoryHiddenFromClass
(
const TArray < FString > & ClassHideCategories,
const UStruct * Class,
const FString & Category
)
}
True if the category is hidden, false if not.
Parameters
| Name | Remarks |
|---|---|
| ClassHideCategories | The categories tht have been hidden for the class |
| Class | The class you want to query. |
| Category | A category path that you want to check. |