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Unreal Engine C++ API Reference > Editor > UnrealEd > FEditorCameraController
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/CameraController.h |
Include | #include "CameraController.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/CameraController.cpp |
void ApplyRecoil
&40;
const float DeltaTime,
const bool bAllowRecoilIfNoImpulse,
bool bAnyUserImpulse,
float & InOutCameraFOV
&41;
Remarks
Applies FOV recoil (if appropriate)
Applies FOV recoil (if appropriate). Called every frame by UpdateSimulation.
Parameters
Name | Description |
---|---|
DeltaTime | Time interval |
bAllowRecoilIfNoImpulse | Whether recoil should be allowed if there wasn't any user impulse |
bAnyUserImpulse | True if there was user impulse data this iteration |
InOutCameraFOV | [in, out] Camera field of view |
DeltaTime | Time interval |
bAllowRecoilIfNoImpulse | Whether recoil should be allowed if there wasn't any user impulse |
bAnyUserImpulse | True if there was user impulse data this iteration |
InOutCameraFOV | [in, out] Camera field of view |