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Unreal Engine C++ API Reference > Editor > UnrealEd > FEditorBuildUtils
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/EditorBuildUtils.h |
Include | #include "EditorBuildUtils.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/EditorBuildUtils.cpp |
static bool PrepForAutomatedBuild
&40;
const FEditorAutomatedBuildSettings & BuildSettings,
TSet< UPackage &42; > & OutPkgsToSubmit,
FText & OutErrorMessages
&41;
Remarks
Helper method designed to perform the necessary preparations required to complete an automated editor build true if the preparation was successful and the build should continue; false if the preparation failed and the build should be aborted
Parameters
Name | Description |
---|---|
BuildSettings | Build settings that will be used for the editor build |
OutPkgsToSubmit | Set of packages that need to be saved and submitted after a successful build |
OutErrorMessages | Errors that resulted from the preparation (may or may not force the build to stop, depending on build settings) |