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- FGCObject::GetReferencerName()
- FEdMode::GetReferencerName()
- FPhysicsManipulationEdMode::GetReferencerName()
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/EdMode.h |
| Include | #include "EdMode.h" |
virtual FString GetReferencerName() const
Remarks
Overload this method to report a name for your referencer