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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FEdGraphToken
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/EdGraphToken.h |
Include | #include "EdGraphToken.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/EdGraphToken.cpp |
static void CreateInternal
&40;
const UObject &42; InObject,
FCompilerResultsLog &42; Log,
FTokenizedMessage & OutMessage,
TArray< UEdGraphNode &42; > & OutSourceNodes,
const UEdGraphPin &42; Pin
&41;
Remarks
Helper to facilitate code reuse between Create overloads