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Unreal Engine C++ API Reference > Editor > UnrealEd > FEdGraphToken > Create
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/EdGraphToken.h |
Include | #include "EdGraphToken.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/EdGraphToken.cpp |
static void Create
(
const UEdGraphPin * InPin,
FCompilerResultsLog * Log,
FTokenizedMessage & OutMessage,
TArray < UEdGraphNode * > & OutSourceNodes
)