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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FComponentVisualizer
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/ComponentVisualizer.h |
| Include | #include "ComponentVisualizer.h" |
virtual bool HandleSnapTo
(
const bool bInAlign,
const bool bInUseLineTrace,
const bool bInUseBounds,
const bool bInUsePivot,
AActor * InDestination
)
Remarks
Pass snap input to active visualizer