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Unreal Engine C++ API Reference > Editor > UnrealEd
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/ComponentTypeRegistry.h |
Include | #include "ComponentTypeRegistry.h" |
Syntax
struct FComponentTypeRegistry
Constructors
No constructors are accessible with public or protected access.
Destructors
No destructors are accessible with public or protected access.
Functions
Type | Name | Description | |
---|---|---|---|
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FComponentClassComboEntryPtr | FindClassEntryForObjectPath
(
FTopLevelAssetPath InObjectPath |
Attempts to locate the class entry corresponding to the given object path. |
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FComponentTypeRegistry & | Get () |
|
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FOnComponentTypeListChanged & | ||
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void | Invalidate () |
Schedules a full update of the component type registry on the next frame |
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void | InvalidateClass
(
TSubclassOf< UActorComponent > ClassToUpdate |
Called when a specific class has been updated and should force the component type registry to update as well |
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FOnComponentTypeListChanged & | SubscribeToComponentList
(
TArray< FComponentClassComboEntryPtr >*& OutComponentList |
Called when the user changes the text in the search box. |
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FOnComponentTypeListChanged & | SubscribeToComponentList
(
const TArray< FComponentTypeEntry >*& OutComponentList |
Called when the user changes the text in the search box. |