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| Name | FComponentTypeRegistry |
| Type | struct |
| Header File | /Engine/Source/Editor/UnrealEd/Public/ComponentTypeRegistry.h |
| Include Path | #include "ComponentTypeRegistry.h" |
Syntax
struct FComponentTypeRegistry
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FComponentTypeRegistry() |
ComponentTypeRegistry.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FComponentTypeRegistry() |
ComponentTypeRegistry.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Data | FComponentTypeRegistryData * | ComponentTypeRegistry.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FComponentClassComboEntryPtr FindClassEntryForObjectPath
(
FTopLevelAssetPath InObjectPath |
Attempts to locate the class entry corresponding to the given object path. | ComponentTypeRegistry.h | |
FOnComponentTypeListChanged & GetOnComponentTypeListChanged() |
ComponentTypeRegistry.h | ||
void Invalidate() |
Schedules a full update of the component type registry on the next frame | ComponentTypeRegistry.h | |
void InvalidateClass
(
TSubclassOf< UActorComponent > ClassToUpdate |
Called when a specific class has been updated and should force the component type registry to update as well | ComponentTypeRegistry.h | |
FOnComponentTypeListChanged & SubscribeToComponentList
(
TArray< FComponentClassComboEntryPtr >*& OutComponentList |
Called when the user changes the text in the search box. | ComponentTypeRegistry.h | |
FOnComponentTypeListChanged & SubscribeToComponentList
(
const TArray< FComponentTypeEntry >*& OutComponentList |
ComponentTypeRegistry.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FComponentTypeRegistry & Get() |
ComponentTypeRegistry.h |