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Unreal Engine C++ API Reference > Editor > UnrealEd
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/ComponentTypeRegistry.h |
Include | #include "ComponentTypeRegistry.h" |
Syntax
struct FComponentTypeEntry
Variables
Type | Name | Description | |
---|---|---|---|
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FString | ComponentAssetName | Name of the component, corresponds to asset name for blueprint components |
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TObjectPtr< class UClass > | ComponentClass | Optional pointer to the UClass, will be nullptr for blueprint components that aren't loaded |
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FString | ComponentName | Name of the component, as typed by the user |