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| Name | FComponentElementEditorPasteImporter |
| Type | struct |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Elements/Component/ComponentElementEditorCopyAndPaste.h |
| Include Path | #include "Elements/Component/ComponentElementEditorCopyAndPaste.h" |
Syntax
struct FComponentElementEditorPasteImporter : public FWorldElementPasteImporter
Inheritance Hierarchy
- FWorldElementPasteImporter → FComponentElementEditorPasteImporter
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ImportedComponents | TArray< TObjectPtr< UActorComponent > > | Elements/Component/ComponentElementEditorCopyAndPaste.h |
Functions
Public
Overridden from FWorldElementPasteImporter
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TArray< FTypedElementHandle > GetImportedElements() |
Elements/Component/ComponentElementEditorCopyAndPaste.h | ||
virtual void Import
(
FContext& Context |
Elements/Component/ComponentElementEditorCopyAndPaste.h |