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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FComponentEditorUtils
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool ApplyDefaultValueChange
(
USceneComponent* InSceneComponent, |
Given an instance of a template and a property, set a default value change to the instance (only if applicable) | Kismet2/ComponentEditorUtils.h | |
static bool ApplyDefaultValueChange
(
USceneComponent* InSceneComponent, |
Bool specialization so it can properly handle bitfields. | Kismet2/ComponentEditorUtils.h | |
static bool ApplyDefaultValueChange
(
USceneComponent* InSceneComponent, |
Given an instance of a template and a current value, propagates a default value change to the instance (only if applicable) | Kismet2/ComponentEditorUtils.h |
ApplyDefaultValueChange(class USceneComponent , const class FProperty , const T &, const T &, int32)
Description
Given an instance of a template and a property, set a default value change to the instance (only if applicable)
| Name | ApplyDefaultValueChange |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Kismet2/ComponentEditorUtils.h |
| Include Path | #include "Kismet2/ComponentEditorUtils.h" |
template<typename T>
static bool ApplyDefaultValueChange
(
class USceneComponent * InSceneComponent,
const class FProperty * InProperty,
const T & OldDefaultValue,
const T & NewDefaultValue,
int32 PropertyOffset
)
ApplyDefaultValueChange(class USceneComponent , const class FProperty , const bool &, const bool &, int32)
Description
Bool specialization so it can properly handle bitfields.
| Name | ApplyDefaultValueChange |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Kismet2/ComponentEditorUtils.h |
| Include Path | #include "Kismet2/ComponentEditorUtils.h" |
static bool ApplyDefaultValueChange
(
class USceneComponent * InSceneComponent,
const class FProperty * InProperty,
const bool & OldDefaultValue,
const bool & NewDefaultValue,
int32 PropertyOffset
)
ApplyDefaultValueChange(class USceneComponent *, T &, const T &, const T &, bool)
Description
Given an instance of a template and a current value, propagates a default value change to the instance (only if applicable)
| Name | ApplyDefaultValueChange |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Kismet2/ComponentEditorUtils.h |
| Include Path | #include "Kismet2/ComponentEditorUtils.h" |
template<typename T>
static bool ApplyDefaultValueChange
(
class USceneComponent * InSceneComponent,
T & CurrentValue,
const T & OldDefaultValue,
const T & NewDefaultValue,
bool bReregisterComponent
)