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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FComponentAssetBrokerage
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/ComponentAssetBroker.h |
Include | #include "ComponentAssetBroker.h" |
Syntax
static bool bInitializedBuiltinMap = false;