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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FComponentAssetBrokerage
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/ComponentAssetBroker.h |
Include | #include "ComponentAssetBroker.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/ComponentAssetBroker.cpp |
static bool SupportsAssets
(
UActorComponent * InComponent
)
Remarks
See if this component supports assets of any type