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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FComponentAssetBrokerage
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/ComponentAssetBroker.h |
Include | #include "ComponentAssetBroker.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/ComponentAssetBroker.cpp |
static TArray < UClass * > GetSupportedAssets
(
UClass * InFilterComponentClass
)
Remarks
Get the currently supported assets, optionally filtered by the supplied component class