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Helper class to iterate over all objects that should be visible in the debugger.
| Name | FBlueprintObjectsBeingDebuggedIterator |
| Type | struct |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetDebugUtilities.h |
| Include Path | #include "Kismet2/KismetDebugUtilities.h" |
Syntax
struct FBlueprintObjectsBeingDebuggedIterator
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FBlueprintObjectsBeingDebuggedIterator
(
UBlueprint* InBlueprint |
Kismet2/KismetDebugUtilities.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Blueprint | UBlueprint * | Kismet2/KismetDebugUtilities.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
operator bool() |
Conversion to "bool" returning true if the iterator has not reached the last element. | Kismet2/KismetDebugUtilities.h | |
bool operator!() |
Inverse of the "bool" operator | Kismet2/KismetDebugUtilities.h | |
UObject * operator*() |
Kismet2/KismetDebugUtilities.h | ||
FBlueprintObjectsBeingDebuggedIterator & operator++() |
Advances iterator to the next element in the container. | Kismet2/KismetDebugUtilities.h | |
UObject * operator->() |
Kismet2/KismetDebugUtilities.h |