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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FBlueprintCompileReinstancer
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Default constructor, can only be used by derived classes | Kismet2/KismetReinstanceUtilities.h | ||
FBlueprintCompileReinstancer
(
UClass* InClassToReinstance, |
Sets the reinstancer up to work on every object of the specified class | Kismet2/KismetReinstanceUtilities.h |
FBlueprintCompileReinstancer()
Description
Default constructor, can only be used by derived classes
| Name | FBlueprintCompileReinstancer |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetReinstanceUtilities.h |
| Include Path | #include "Kismet2/KismetReinstanceUtilities.h" |
FBlueprintCompileReinstancer()
FBlueprintCompileReinstancer(UClass *, EBlueprintCompileReinstancerFlags)
Description
Sets the reinstancer up to work on every object of the specified class
| Name | FBlueprintCompileReinstancer |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetReinstanceUtilities.h |
| Include Path | #include "Kismet2/KismetReinstanceUtilities.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/KismetReinstanceUtilities.cpp |
FBlueprintCompileReinstancer
(
UClass * InClassToReinstance,
EBlueprintCompileReinstancerFlags Flags
)
Parameters
| Name | Remarks |
|---|---|
| InClassToReinstance | Class being reinstanced |
| bIsBytecodeOnly | TRUE if only the bytecode is being recompiled |
| bSkipGC | TRUE if garbage collection should be skipped |
| bAutoInferSaveOnCompile | TRUE if the reinstancer should infer whether or not save on compile should occur, FALSE if it should never save on compile |