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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FBlueprintCompileReinstancer
Description
Moves CDOs aside to immutable versions of classes(REINST_) so that the CDO's can safely be GC'd. These REINST_ classes will be re-parented to a native parent that we know will not be churning through this function again later, so we avoid O(N^2) processing of REINST classes. Maps each given SKEL_ class to its appropriate REINST_ version of itself
| Name | MoveDependentSkelToReinst |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetReinstanceUtilities.h |
| Include Path | #include "Kismet2/KismetReinstanceUtilities.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/KismetReinstanceUtilities.cpp |
static void MoveDependentSkelToReinst
(
UClass * OwnerClass,
TMap < UClass *, UClass * > & OldToNewMap
)