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Unreal Engine C++ API Reference > Editor > UnrealEd
Inheritance Hierarchy
- FAssetEditorViewportPaneLayout
- FEditorViewportLayout2x2
- FEditorViewportLayoutFourPanes
- FEditorViewportLayoutFourPanesBottom
- FEditorViewportLayoutFourPanesLeft
- FEditorViewportLayoutFourPanesRight
- FEditorViewportLayoutFourPanesTop
- FEditorViewportLayoutOnePane
- FEditorViewportLayoutThreePanes
- FEditorViewportLayoutThreePanesBottom
- FEditorViewportLayoutThreePanesLeft
- FEditorViewportLayoutThreePanesRight
- FEditorViewportLayoutThreePanesTop
- TEditorViewportLayoutTwoPanes
- FEditorViewportLayoutTwoPanesHoriz
- FEditorViewportLayoutTwoPanesVert
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/AssetEditorViewportLayout.h |
Include | #include "AssetEditorViewportLayout.h" |
Syntax
class FAssetEditorViewportPaneLayout
Variables
Type | Name | Description | |
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FName | PerspectiveViewportConfigKey |
Destructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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const FName & | Returns the typename of this layout Generally one of EditorViewportConfigurationNames | |
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FString | GetTypeSpecificLayoutString
(
const FString& LayoutString |
|
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void | LoadConfig
(
const FString& LayoutString, |
|
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void | LoadLayoutString
(
const FString& LayoutString |
|
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TSharedRef< SWidget > | MakeViewportLayout
(
TSharedPtr< FAssetEditorViewportLayout > InParentLayout, |
Sets up the layout based on the specific layout configuration implementation. |
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void | ReplaceWidget
(
TSharedRef< SWidget > OriginalWidget, |
|
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void | SaveConfig
(
const FString& LayoutString, |
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void | SaveLayoutString
(
const FString& LayoutString |