Navigation
API > API/Editor > API/Editor/UnrealEd
Arguments for constructing a viewport
| Name | FAssetEditorViewportConstructionArgs |
| Type | struct |
| Header File | /Engine/Source/Editor/UnrealEd/Public/AssetEditorViewportLayout.h |
| Include Path | #include "AssetEditorViewportLayout.h" |
Syntax
struct FAssetEditorViewportConstructionArgs
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAssetEditorViewportConstructionArgs() |
AssetEditorViewportLayout.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bRealtime | bool | Whether the viewport should default to realtime | AssetEditorViewportLayout.h | |
| ConfigKey | FName | A config key for loading/saving settings for the viewport | AssetEditorViewportLayout.h | |
| IsEnabled | TAttribute< bool > | Widget enabled attribute | AssetEditorViewportLayout.h | |
| ParentLayout | TSharedPtr< FAssetEditorViewportLayout > | The viewport's parent layout | AssetEditorViewportLayout.h | |
| ViewportType | ELevelViewportType | The viewport's desired type | AssetEditorViewportLayout.h |