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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FAssetEditorToolkit
Description
Whether to open a new asset editor for the newly-saved Asset. Called from SaveAssetAs_Execute for all newly-saved Assets sequentially.
| Name | ShouldReopenEditorForSavedAsset |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Toolkits/AssetEditorToolkit.h |
| Include Path | #include "Toolkits/AssetEditorToolkit.h" |
virtual bool ShouldReopenEditorForSavedAsset
(
const UObject * Asset
) const