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Unreal Engine C++ API Reference > Editor > UnrealEd > FAnimationRetargetContext
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/EditorAnimUtils.h |
Include | #include "EditorAnimUtils.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/EditorAnimUtils.cpp |
void Initialize
&40;
TArray< TWeakObjectPtr< UObject >> AssetsToRetarget,
bool bRetargetReferredAssets
&41;
Remarks
Initialize the object, only to be called by constructors