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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FActorFolders
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool RenameFolderInWorld
(
UWorld& World, |
EditorActorFolders.h | ||
bool RenameFolderInWorld
(
UWorld& InWorld, |
Rename the specified path to a new name | EditorActorFolders.h |
RenameFolderInWorld(UWorld &, FName, FName)
| Name | RenameFolderInWorld |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/EditorActorFolders.h |
| Include Path | #include "EditorActorFolders.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/EditorActorFolders.cpp |
bool RenameFolderInWorld
(
UWorld & World,
FName OldPath,
FName NewPath
)
RenameFolderInWorld(UWorld &, const FFolder &, const FFolder &)
Description
Rename the specified path to a new name
| Name | RenameFolderInWorld |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/EditorActorFolders.h |
| Include Path | #include "EditorActorFolders.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/EditorActorFolders.cpp |
bool RenameFolderInWorld
(
UWorld & InWorld,
const FFolder & OldPath,
const FFolder & NewPath
)