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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FActorFolders
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/EditorActorFolders.h |
Include | #include "EditorActorFolders.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/EditorActorFolders.cpp |
void RebuildFolderListForWorld
&40;
UWorld & InWorld
&41;
Remarks
Rebuild the folder list for the specified world. This can be very slow as it iterates all actors in memory to rebuild the array of actors for this world