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Unreal Engine C++ API Reference > Editor > UnrealEd > FActorFolders
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/EditorActorFolders.h |
Include | #include "EditorActorFolders.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/EditorActorFolders.cpp |
void Housekeeping&40;&41;
Remarks
Remove any references to folder arrays for dead worlds