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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FActorFolders
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void CreateFolderContainingSelection
(
UWorld& InWorld, |
EditorActorFolders.h | ||
void CreateFolderContainingSelection
(
UWorld& InWorld, |
Same as CreateFolder, but moves the current actor selection into the new folder as well | EditorActorFolders.h |
CreateFolderContainingSelection(UWorld &, FName)
| Name | CreateFolderContainingSelection |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/EditorActorFolders.h |
| Include Path | #include "EditorActorFolders.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/EditorActorFolders.cpp |
void CreateFolderContainingSelection
(
UWorld & InWorld,
FName Path
)
CreateFolderContainingSelection(UWorld &, const FFolder &)
Description
Same as CreateFolder, but moves the current actor selection into the new folder as well
| Name | CreateFolderContainingSelection |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/EditorActorFolders.h |
| Include Path | #include "EditorActorFolders.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/EditorActorFolders.cpp |
void CreateFolderContainingSelection
(
UWorld & InWorld,
const FFolder & InFolder
)