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Unreal Engine C++ API Reference > Editor > UnrealEd
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/AssetSelection.h |
Include | #include "AssetSelection.h" |
Syntax
class FActorFactoryAssetProxy
Constructors
No constructors are accessible with public or protected access.
Functions
Type | Name | Description | |
---|---|---|---|
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AActor * | AddActorForAsset
(
UObject* AssetObj, |
Places an actor instance using the factory appropriate for the type of asset |
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AActor * | AddActorFromSelection
(
UClass* ActorClass, |
Places an actor instance using the factory appropriate for the type of asset using the current object selection as the asset |
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bool | ApplyMaterialToActor
(
AActor* TargetActor, |
Attempts to apply the material to the specified actor. |
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void | GenerateActorFactoryMenuItems
(
const FAssetData& AssetData, |
Builds a list of strings for populating the actor factory context menu items. |
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UActorFactory * | GetFactoryForAsset
(
const FAssetData& DropData, |
Find the appropriate actor factory for an asset by type. |
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UActorFactory * | GetFactoryForAssetObject
(
UObject* AssetObj |
Find the appropriate actor factory for an asset. |
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bool | IsActorValidForMaterialApplication
(
AActor* TargetActor |
Determines if the provided actor is capable of having a material applied to it. |
Classes
Type | Name | Description | |
---|---|---|---|
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FMenuItem | Information about an add actor menu item |