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Unreal Engine C++ API Reference > Editor > UnrealEd > FActorFactoryAssetProxy
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/AssetSelection.h |
Include | #include "AssetSelection.h" |
Syntax
struct FMenuItem
Remarks
Information about an add actor menu item
Variables
Type | Name | Description | |
---|---|---|---|
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FAssetData | AssetData | The asset data to use with the factory |
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UActorFactory * | FactoryToUse | Actor factory used to spawn the actor when the menu item is clicked |
Constructors
Type | Name | Description | |
---|---|---|---|
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FMenuItem
(
UActorFactory* InFactoryToUse, |