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Unreal Engine C++ API Reference > Editor > UnrealEd > FActorFactoryAssetProxy > FMenuItem
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/AssetSelection.h |
Include | #include "AssetSelection.h" |
FMenuItem
&40;
UActorFactory &42; InFactoryToUse,
const FAssetData & InAssetData
&41;