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| Name | FActorElementEditorPasteImporter |
| Type | struct |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Elements/Actor/ActorElementEditorCopyAndPaste.h |
| Include Path | #include "Elements/Actor/ActorElementEditorCopyAndPaste.h" |
Syntax
struct FActorElementEditorPasteImporter : public FWorldElementPasteImporter
Inheritance Hierarchy
- FWorldElementPasteImporter → FActorElementEditorPasteImporter
Structs
| Name | Remarks |
|---|---|
| FImportedActor |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bPostImportProcessingNeeded | bool | Elements/Actor/ActorElementEditorCopyAndPaste.h | ||
| Context | FContext | Elements/Actor/ActorElementEditorCopyAndPaste.h | ||
| ImportedActors | TArray< FImportedActor > | Elements/Actor/ActorElementEditorCopyAndPaste.h | ||
| NameToImportedActors | TMap< FName, AActor * > | Handle the attachment. | Elements/Actor/ActorElementEditorCopyAndPaste.h | |
| NewGroups | TMap< FString, AGroupActor * > | Handle the groups. | Elements/Actor/ActorElementEditorCopyAndPaste.h |
Functions
Public
Overridden from FWorldElementPasteImporter
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TArray< FTypedElementHandle > GetImportedElements() |
Elements/Actor/ActorElementEditorCopyAndPaste.h | ||
virtual void Import
(
FContext& Context |
Elements/Actor/ActorElementEditorCopyAndPaste.h |