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API > API/Editor > API/Editor/UnrealEd
| |
|
| Name |
FActorElementEditorPasteImporter |
| Type |
struct |
| Header File |
/Engine/Source/Editor/UnrealEd/Public/Elements/Actor/ActorElementEditorCopyAndPaste.h |
| Include Path |
#include "Elements/Actor/ActorElementEditorCopyAndPaste.h" |
Syntax
struct FActorElementEditorPasteImporter : public FWorldElementPasteImporter
Inheritance Hierarchy
Structs
Variables
Protected
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| bPostImportProcessingNeeded |
bool |
|
Elements/Actor/ActorElementEditorCopyAndPaste.h |
|
| Context |
FContext |
|
Elements/Actor/ActorElementEditorCopyAndPaste.h |
|
| ImportedActors |
TArray< FImportedActor > |
|
Elements/Actor/ActorElementEditorCopyAndPaste.h |
|
| NameToImportedActors |
TMap< FName, AActor * > |
Handle the attachment. |
Elements/Actor/ActorElementEditorCopyAndPaste.h |
|
| NewGroups |
TMap< FString, AGroupActor * > |
Handle the groups. |
Elements/Actor/ActorElementEditorCopyAndPaste.h |
|
Functions
Public
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
Elements/Actor/ActorElementEditorCopyAndPaste.h |
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virtual void Import
(
FContext& Context
)
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Elements/Actor/ActorElementEditorCopyAndPaste.h |
|