Navigation
Unreal Engine C++ API Reference > Editor > UnrealEd
Classes
Type | Name | Description | |
---|---|---|---|
![]() |
AGroupActor | ||
![]() |
APropertyEditorTestActor | ||
![]() |
FActorLabelUtilities | ||
![]() |
FAssetReferenceFilterContext | Struct used in filtering allowed references between assets. | |
![]() |
FCachedActorLabels | A cache of actor labels | |
![]() |
FClassMoveInfo | Used during asset renaming/duplication to specify class-specific package/group targets. | |
![]() |
FCopySelectedInfo | ||
![]() |
FIniStringValue | Helper struct for setting string console ini values. | |
![]() |
FLightmassBooleanParameterValue | Boolean parameter value | |
![]() |
FLightmassParameterizedMaterialSettings | Structure for 'parameterized' Lightmass settings | |
![]() |
FLightmassParameterValue | This will hold all of our enums and types and such that we need to use in multiple files where the enum can't be mapped to a specific file.Base LightmassParameterValue class | |
![]() |
FLightmassScalarParameterValue | Scalar parameter value | |
![]() |
FPreviewPlatformInfo | ||
![]() |
FPropertyEditorTestBasicStruct | This structs properties should be pushed out to categories inside its parent category unless it is in an array | |
![]() |
FPropertyEditorTestEditCondition | ||
![]() |
FPropertyEditorTestInstancedStruct | ||
![]() |
FPropertyEditorTestSubStruct | ||
![]() |
FPropertyEditTestTextStruct | ||
![]() |
FResultMessage | Simple Return struct for supplying success or failure with an optional error message | |
![]() |
FSelectionStateOfLevel | Represents the current selection state of a level (its selected actors and components) from a given point in a time, in a way that can be safely restored later even if the level is reloaded | |
![]() |
FTemplateMapInfo | Used by new level dialog. | |
![]() |
FTestSparseClassDataStorage | ||
![]() |
FTransaction | Base class for tracking transactions for undo/redo. | |
![]() |
IAssetReferenceFilter | Used in filtering allowed references between assets. | |
![]() |
SListView | Copyright Epic Games, Inc. All Rights Reserved. | |
![]() |
UAssetGuideline | User data that can be attached to assets to check on load for guidlelines (plugins, project settings, etc). | |
![]() |
UBlueprintPropertyContainerTestObject | ||
![]() |
UBlueprintPropertyTestObject | ||
![]() |
UDEPRECATED_TemplateMapMetadata | ||
![]() |
UEditorEngine | Engine that drives the Editor. | |
![]() |
UEditorPerformanceSettings | ||
![]() |
UEditorPerProjectUserSettings | ||
![]() |
UFirstDerivedPropertyEditorTestObject | ||
![]() |
UHideCategoriesBase | ||
![]() |
UPropertyEditorRowGeneratorTest | ||
![]() |
UPropertyEditorTestInstancedObject | ||
![]() |
UPropertyEditorTestObject | ||
![]() |
USecondDerivedPropertyEditorTestObject | ||
![]() |
UShowCategoriesTest | ||
![]() |
UTestSparseClassData | ||
![]() |
UTestSparseClassDataBase | ||
![]() |
UTransactor | ||
![]() |
UTransBuffer | Transaction tracking system, manages the undo and redo buffer. | |
![]() |
UUnrealEdEngine | ||
![]() |
UUnrealEdTypes |